Tim, the protagonist, seeks to save a princess from a monster. Text sections scattered throughout the game offer a multilayered story, revealing Tim's thoughts and intentions. The game incorporates both traditional characteristics of the platform genre as well as several innovative time-manipulation abilities. The player advances through the game by discovering and assembling jigsaw puzzle pieces using these talents.
At the 2006 Independent Games Festival, a preliminary version of Braid (without the final artwork) won the "Innovation in Game Design" prize, while the final version got further accolades. The game garnered positive reviews and eventually became the highest-rated title on Xbox Live. However, some reviews criticized the game's pricing in relation to its length of play. It is regarded as a seminal title in the evolution of indie game development, and Blow and its creation were covered in the 2012 documentary Indie Game: The Movie. As of 2015, the game's total sales was approaching $6 million, which Blow used to fund his next game, The Witness, a 3D puzzle game released in 2016. Critics consider Braid to be one of the best video games of all time.