The Life Is Strange games are visual adventures that are played in third person. The player has the ability to study and interact with things, which allows for problem solving in the form of fetch quests and changing the environment. The player can travel to different areas and interact with non-playable characters. Dialogue interactions include conversational branching choices. In some cases, dialogue choices will alter and effect the tale in the short or long term. For each of the options, what appears to be a good idea in the near term may turn out to be a bad idea in the long run.
Each game in the series has a central mechanic that is unique to that game. The player in Life is Strange has access to a "rewind" skill, which allows them to rewind time and change the course of events. The rewind mechanic is available in discussion, allowing players to explore branching dialogue options and influence the course of a conversation to their advantage. After a rewind, items picked up are preserved in the inventory, and modifications to the environment are retained. Chloe has a "backtalk" mechanism in Before the Storm that allows her to convince and intimidate other characters through speech, having either favorable or negative consequences. In Life is Strange 2, the player (as Sean) must guide Daniel, who possesses the power of telekinesis, through a series of moral and ethical decisions that will determine how he uses his powers to help or harm the player as the game proceeds.